Character Blueprint - Custom Skeletal Mesh Problem

Hello Guys,

i’m stuck here at the moment. I imported a custom model with custom animation and set up everything like in the Tutorials. The Last tut is this one:

There, at about two minutes, you put the Hero TPP as a skeletal mesh. Now when i`m trying this with my own character it wont work. The Skeletal Mesh box shines green but nothing happens. It sure works when i Take the HeroTpp, but thats not what i want…

Any Ideas where to start ?

Thanks in Advance !

are you sure that model is a skeletal mesh?

Well… The Editor tells me that it is one yes… And he is moving, and blending.

Nevermind. It worked. Started a new Project and now it works… Dunno why :happy:

closed ?