Hi
I don’t know why but my character class blueprint crashes the UE all the time after I press compile… and I can’t find out why… At first it crashed after I tried adding camera on string … but now it crashes after all kind of stuff… And it seems that I can’t find out why… I can’t understand my log, but final htings that it logged were these:
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[2014.05.06-16.23.21:729] 0]LogSlate:Warning: GetFontFace failed to load or process ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Black.ttf’
[2014.05.06-16.23.22:039] 0]CrashReportClientLog: =========================> OnProcessRequestComplete(), State=PingingServer
[2014.05.06-16.23.22:039] 0]CrashReportClientLog: State change from PingingServer to Ready
[2014.05.06-16.23.22:039] 0]LogSlate:Warning: GetFontFace failed to load or process ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Black.ttf’
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Best of that I could think off was maybe I can’t use multy level blueprints… like blueprint in a blueprint in a blueprint… but It kind off kills off the purpose of blueprint then… IMO The blueprint graph that I made is very simple: turn left move left/right and front/back controls… not even mouse controls are added… I don’t use no character animation a simple box sliding on surface…
Please help I can’t see what am I missing