Character Blueprint change/remove base components

Ok, I see. Yea I definetly dont want to get into the C++ code, I figured that would be extremely out of my knowledge. I will try with the Pawn, as you suggested.
A question about what you said of physics, so in general to player character (either character or pawn blueprint) you dont activate physics? Because how you make it fall if there is a cliff, or bounce into something, or have other gravity effects?
Thanks for the help!