Character Blueprint Animation Hasn't been fixed!

The “Missing operator for attribute, type IntegerAnimationAttribute was not registered previously” error when packaging is still here in 5.0.1. I found out that there has been a bug in the default animation blueprint since preview but it is still here. Currently the only fix seems to be to set the anim class as None, but since many people will be learning or prototyping their projects using the default character, I think there should be a fix soon.