Character Blueprint: Adding variable causes long compile and gradually increasing RAM

Hey!
Sorry for the late response, I’m a bit busy.

  1. I have a lot of software running parallely usually. Steam, Skype, Mozilla Firefox, Opera, Thunderbird. I think that’s it.

  2. Reproducing I found difficuilt since it happened very randomly almost. I couldn’t really figure out the steps to it. Sorry. Sometimes when I deleted a node in the event graph it stopped happening, sometimes it didn’t. It might have to do something with non existant variables inside the event graph as well. I remember deleting a whole bunch of nodes inside the event graph and then compiled leaving some variables who didn’t belong to anything inside the variable container on the left. I later wanted to delete them and the issue began to happen, it could be another factor at least.
    Another thing I did do was create a subcategory which was behaving very weirdly I think, they seem to be a bit buggy. Maybe it’s another cause, I can’t really say for certain, sorry.

  3. It basically happened when I deleted or added a variable in my Characters Blueprint. (It didn’t seem to happen in any other blueprint). It didn’t happen when I changed things in the Event Graph etc. The type of variable seemed to not matter as well. I tried float and boolean, with both the issue happened.

  4. The memory usage is as long as the project was running, as soon as I closed the project it dropped. What happened though when I closed the software it seemed to have remained in the task manager for a good bit and then finally closed down as well. Might have been because the pc was going slower cause of the memory usage though.

As I said above what fixed it was copying my whole content folder to a fresh new project, so it might not have been an issue inside the content folder?

I could give you my whole project in which the issue happened if you need it.