character blocked by physics (water) volume

I’m referencing a few tutorials to create water. I cannot get my character to enter, or even spawn inside of, a physics volume. It’s completely blocked by the volume. I can place a new volum on the ground around my character start point and the character will be relocated to the side or on top of the physics volume when I hit play. I cannot pass through the “invisible wall” of the volume.

*edit: it makes no difference the location or size of the the volume. Or whether I have the “water volume” box checked. Of course, i intend to use it as a water volume.

my character is a first person character. the only component with collision enabled is the capsule component. its a custom setting, all the standard trace channels and object types are set to block. no ccd, simulation does not generate hit events, simulate physics is set to false… gravity enabled. “can swim” yes, bouyancy is 1.0 … I can’t think of anything else that could matter.

*collision enabled is set to “query only”

and if I enable physics and set it to “collision enabled: physics and query” then the character goes completely haywire and starts bouncing around erratically, whether I spawn into the physics volume or anywhere else.

I made a water physics volume in the 1st template and it worked fine by default

I’m completely stumped and appreciate any guidance any could offer!

Hey @PalCorral.jacob!

The only thing I can think of based on your post and tests is that:
Your water isn’t blocking your character… Your CHARACTER is colliding with the water- Block means hard collision. There is a priority: it goes block-> Overlap-> ignore, and it checks both. If ONE is ignore and the other is block, it is block. If one is query and the other is block, still block. The only way for both to be ignore is if they are both ignore- so if it’s going to be query, your character needs to only QUERY that volume, not block. :slight_smile:

thanks for your reply but that is the opposite of what it says here

you were, however, correct - when i changed the physics volume to “custom” I saw that it was blocking my custom object type as I had set that to block by default when I created it.

Thank you for clearing that up for me! Curious if you may have some insight into the chart I posted above, is it just outdated or am I reading it wrong?

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