Character Becomes Huge When Falling To Ground

When I use the character in Engine’s template, it works find. But it happens when I use other character.
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Hey there @AllenYe9! Welcome to the community! Does this occur with different skeletal meshes? Does this still occur without any animation?

Hi, thanks for your response. This occured with different meshes but won’t occured wihout animation. I solved it by using skeleton retargeting instead of compatible skeleton. Not sure the reason though.

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