Hi there,
I have a simple piece of functionality to set up but am not adept at blueprints so any help would be greatly appreciated:
I have a character set up to constantly rotate in blueprints using a yaw per second float variable multiplied by delta time. On receiving a notify from another script the character should stop rotating and lerp to zero degrees in yaw, choosing either clockwise or anti-clockwise rotation depending on which is closest.
For now it would be enough to have this just trigger on a key press and resume again on another key press. If anybody could help me out I would be very grateful.
many thanks,
H