Character Attribute System

I’m herein interested in how achieve it also. For while I did it with collectible for testing purpose only as AddXP, Mana, HP, Health, FreePoints, etc. I did not make any AI test using pawn class yet. But it should look like my collectibles items.

AddXP, (ie. ‘addStat’ function), could stay within the enemy’s class blueprint as ‘addstat’ configured in addXP on the enemy’s death event.