Yeah it should be fairly easy to implement within your game, and yes there is a basic experience system, as in, set amount of xp per each level, and when you reach the xp, you level up and it scales your attributes by what ever values you specify, you can also add what ever logic you want upon leveling up. such as restoring health + energy to max etc. , you can contact me if you have more questions or so.
Also, Its been reported that there are 2 small bugs with the 4.7 version of the system.
- The Sample_Widget has a function called Visibility, and this causes a conflict within the engine, rename the function to fix this bug (something like WidgetVisibility or similar).
- The character system sets the tick timer (for health regen and such) within a construct script, it seems to cause issue and some people reported that it doesn’t get triggered, move the “Set Timer” node to Event graph right after Event Begin Play to fix this issue