Character Assets?

Just got UE. I have a character but not sure how to use assets that are held & dropped. Could someone point me in the right direction ?

Welcome! :smiley:

What exactly do you mean? -> items?

I have a Trooper guy, things like a bullet proof vest / guns etc., to be able to change what he’s equipped with ?

You can use sockets for that -> just add them in persona and in your blueprints attach the mesh to it :slight_smile:
When it should be more complex stuff (e.g different trousers,…) you can also just replace the entire character

Haven’t thought about this to say the truth :smiley:
So in more complex stuff you have 20 characters already customized and you just replace the entire character through blueprints? How does that shows of on play? Any side effects like drop of fps-lag? I guess you’ve tried it?

I was thinking of single characters and props due to space saving.

You can also use modular skeletal meshes when you need more complex stuff (dont know if it works with UE4 -> in UDK it was one way how you could change cloth parts) :wink:

Depending on how you do it you will get some side effects:

-when you use high poly meshes, you might get some fps drops for some few seconds
-when you just replace the character, it will just pop up on the screen -> e.g you can let the other character fade out, show a short loading icon,…

Then go with sockets :smiley:

You can do modular skeletal meshes, aye :smiley: There’s functionality for combining multiple skelmeshes together. So you basically import them as pieces, but all still bound to the player skeleton. There are some examples on the Wiki I think.

That’s awesome! I just searched for it and found this useful tutorial: https://wiki.unrealengine/Modular_Pawn

Want to extend on this a little bit …

Thinking of hat / boots / gloves as assets. Is it better making all objects under a single mesh bound to a single skeleton, or separate meshes ? I use Substance Designer to make textures but am wondering the same there, all objects as single mesh and a single UV ?