I’m trying to learn game programmering/UE4 and want to get the 3D character I have modeled to work with UE4. I need some tips on how to split my character animations based on my future plans.
My plans: I want to be able to see the “whole” body in first person. I want a first person “free view” by either holding down a key + mouse or TrackIR / VR (Something similar to Arma 3). A moving/animated head is attached to the camera. Besides this I will have a reload animation per weapon, idle animations, Lean left/right animations, prone ect.
In several of the examples that come with the editor, I see only arms + weapons are visible with the reload animations, fire animations ect + third person animations.
My question is what the difference is with the whole body available in first person and how the animations should be divided/put together.