Character animations jitter and twitches when using LinkedAnimGraph

Hello,

I was wondering if someone experienced similar problems. My character animation is handled by master animation blueprint, which uses other smaller animation blueprints, implementing specific parts of character animations. I’ve noticed strange animations issues in this setup, that does appear only when using LinkedAnimGraph, when checking the smaller blueprints, the animation plays fine. Here’s what I mean.

This is how the animation suppose to look:

And this what happens when using the master anim blueprint, notice the twitch in character animation when it prepares to climb:

And again, with slomo set to 0.25:

Any ideas how to address this isue?