Dear fellow devs,
I’m stuck on this subject for a week now and read every post and watched every tutorial.
Still somehow the issue does not get resolved. Please advice before i eat my laptop
***Running unreal engine 5.0.0 early access
- I have a Metahuman imported
- I downloaded a walking around animation from actorcore
- I set the root bone to animation and the bones of the mesh etc.
- I retarget the animation to my character
- I track the character in a level seqencer
- I track the animation to my body in the sequencer
Result:
On play, the character walks around in the scene just fine.
After the animation in the sequencer finishes my character jumps to his original position
Done so far:
-
So i played around with the root motion setting inside the animation.
The root bone is following the animation just fine it seems. -
I found a “possible” solution, where you root motion the animation, and create a new animation from that since there was a bug in unreal 5 with root motion (so i read).
After retargetting, something interresting happens. The character does not walk around anymore, the walking animation is there, but he stays in his place. And after the animation ends, STILL jumps back to his original position.
Expecting results:
- In my sequencer, i want him to walk around, and at the end stay there, so i can follow up with another animation in the sequencer.
I have no idea what to do with this. Is there a hero around?
Thank you so much in advance!
Cheers!