We have a Ready Player Me character that we are trying to retarget Rokoko animations to. Here’s the problem… We convert the character from a GLB to an FBX in Blender following all the instructions, import it into UE5.4, and then go to retarget the animation. In the retargeting window, everything looks great, the body is working, and morph targets are as well… After exporting animation from the retargeting window, the RPM character shrinks and distorts to the size of Ant-Man…
Any thoughts?