Character Animation retargeting miss synced

Hi All,

I would have a question about the animation retargeting as I do not understand something.

As you can see on the picture below, I have a nearly same size and bone structured characters.

But after I am testing the animation retargeting on some point the animation of the new character is misplaced.

Does anybody knows why is that happening?

Hello @RobertP2014
Are you using root or pelvis as main bone to retarget?

This is a test I did, as you can see it need some handmade changes but x/y position must be in pelvis

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Hello @alberto

I use a pelvis as a main retarget bone. Actually I get the same result as in your video.

So probably I need a handmade adjustment with control rig maybe?

I use transform over the blueprint to manually adjust, you can adjust it in the camera cuts for example

Is just to move a bit in z axis most of the times!

Thanks @alberto,

I will try it…

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If you have any doubt tell me and I’ll do a video for you

@alberto , It would be nice from you and I would really appreciate it. :slight_smile:

The control rig seems to work quite good, but it has some anomaly as well, so I am opened any new solution.

Thanks in advance.

@RobertP2014, not a problem!
this is what I do, and is how they made it:

Just control the transform when you need:

:wink:

Hi @alberto ,

Thank you very much, definetely I will try it :+1:

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