Character animation mass spawner doesn´t work in a level but works in another new level

Hi everyone,

I have a problem with my mass spawner. When I finished the whole animation and configuration of the mass character, animation and zone shapes with tags, etc. I saw that it works in a blank level (the people walk arround the zone shapes), but I don´t know why, in my game level (I spent a lot of hours developing it) doesn’t work, characters spawn but not walk, just animate in place.

But in another level recently created, and setting up in the same way, even with the same zone shapes copied works fine. Even if I copy the folder with every assets necessary to animate the characters in another blank project, it works!. I don’t understand which is the problem with this level, and I don´t want to do the level again…
I appreciate any help, thanks

Hey bro!

Did you build your ZoneGraphData? Under Build > Build ZoneGraph.

That should be the problem.

Hi, I’m also actually facing the same problem. AI mass spawner works well and beautifully in another new level/map but does not work in my own level. It’s not the zone graph as that has been built too. Been trying to solve it but no luck.

Did you manage to solve it in the end?