I made a quick animation for the character to raise their arm when the space bar is held. This is supposed to serve as a ready animation for shooting but after space bar is released all animation is lost and while character still responds to inputs no actual animation is played.
I also have nodes for toggling running and walking but they don’t break the animation sequence. Any help would be appreciated.
This is the blueprint I made for the custom animation to play:
Fixed it, thanks. I had to use a different node. I am still looking for a tutorial on animation montage in unreal engine 4.25 though in order to make this smoother.