Character Animation from Maya to UE5 has a target frame rate of 60000?

Upon export what are you FBX settings?

  • Are you using bake animation with resample?
  • Which version of the FBX exporter are you using (2020, 2019 etc)?

In the advanced options on import do you have a specific setting for custom sample rate?
(I have use custom sample rate un-ticked and sample rate set to 0 and all works as expected)

You can try ticking “use default sample rate” in animation → advanced. That should enforce a 30fps cap

Looking the import sample keys 60001 seems like you have a very long animation. Maybe your bake animation step size is very high? (I have mine set to 1)