Hi, I created a walk animation for my character in maya. The animation in maya is 30fps.
When I export the mesh and the rig from Maya, I import it into UE5, and the Target Frame Rate is 60000 fps. I don’t see any of my animation pose/s, and the time slider just goes from 0 → 60000 in a second (very quick).
I have literally no idea wtf is going on, I carefully went through every export parameter and messed around with a bunch of settings.
Upon export what are you FBX settings?
- Are you using bake animation with resample?
- Which version of the FBX exporter are you using (2020, 2019 etc)?
In the advanced options on import do you have a specific setting for custom sample rate?
(I have use custom sample rate un-ticked and sample rate set to 0 and all works as expected)
You can try ticking “use default sample rate” in animation → advanced. That should enforce a 30fps cap
Looking the import sample keys 60001 seems like you have a very long animation. Maybe your bake animation step size is very high? (I have mine set to 1)
Hi @3dRaven.
I figured out the problem… I didn’t have “Import Bone Tracks” checked off.
I really appreciate you trying to help, thank you so much!(
Glad to hear you were able to get it working
I’m having this issue exporting animations from Blender to UE 5.3. Enabling Use Default Sample Rate makes no difference. The Target Frame Rate remains at 60000 fps.