Relatively new to Unreal Engine 4. I am trying to create a simulation where my character’s motion and position is controlled by a chair that he/she is sitting in. The chair has functionality to it (think of like a recliner) and when I position the character in it, I want him/her to move as the chair moves (inverse kinematics, I imagine). This would be fairly simple if the body parts were just static meshes that I could attach to the different parts of the chair, but then the character would not look appropriate. What is my best approach to make this happen. From what I’ve read so far, maybe Control Rig is what I’m after? This is what I’m looking into at the moment, but really looking for some recommendations.
Thanks in advance!