Character animation affects other

I have imported custom animations and things. Made animation blueprint, but when there’s 2 player or more and when I move with one the animation plays on othe other characters too, but they won’t move of course.

This happened to me as well. In my animation blueprint, when I referenced the controlled character, I was using the syntax ‘Get Player Character’ instead of ‘Try Get Pawn Owner.’ I’m not sure exactly why, but changing that syntax stopped this from happening anymore. I guess because ‘Try Get Pawn Owner’ targets the Anim Instance, whereas the other nodes I was using… um… okay, now I see why that was a bad idea! Late response, I know, but it’s still an issue in 4.26.