Ok here’s my problem. I’ve setup a simple scene in my map that I use as a “backdrop” to my menus made with UMG. In the scene I use my own camera (blueprint/C++).
At first, It was using my camera, when I pressed play, but I noticed that it spawned a character even if I did requested one or that I didn’t even used a player start in the scene. So I looked at the settings in my character blueprint and disabled auto possess Player and AI. But still a character would spawn in my scene. Now the part where I am banging my head on the wall or any other surface for that matter, is that I changed other settings and now an additional camera is spawned in my map and is being used!
Why is it that a character and a camera can spawn without being instructed to do so? And how to I get ride of that without affecting my other scenes?