I can’t figure out the reason why my character jumps what seems to be exactly one inch above ground when I hit play/simulate.
None of the search results helped. I have the capsule aligned correctly. When I drop the character in the default level, it aligns with the ground correctly. Tried to create completely new character, without any bp code and I get the same result.
I also added the 3rd person character and when I hit play, it actually seems to jump a bit up for a frame and then back to ground.
When I move the mesh of the character lower (about that inch) than the bottom of the capsule then when when I drop it into level it will be slightly below the ground, but when I hit play, it will jump up that inch and look correctly. But this solution feels wrong.
Hi, I don’t think that’s it. I’m not trying retargeting. This is happening with the simplest of setup I can imagine. New BP, Character, use a skeletal mesh, move it down so legs are aligned with bottom of the capsule. Not even animation BP used.
And with UE5 mannequin it starts to happen as soon as I disable the control rig that seems to be snapping the character to correct position.
hey,i have the same issue. when i deleted the control rig or changed it to my own control rig, the same thing happend. even it’s the default mannequin.
have you found the solution?