Character algin to ground normals

Im trying to get my character to align to ground normals, my bp works perfect, but the angles get too extreme. Resulting in my character being completely sideways. I am new to this and would greatly appreciate any kind of help. Thanks in advance!
Bp:


Character Sideways:

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any idea on how to limit his rotation to being more up right?

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Try the ClampAngle node for your target pitch value.

How about

image

?

( with the interp, of course ).

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Sorry this is probably a stupid question but What do i plug the ClampAngle node in to?

Sorry Im still pretty knew to this and not sure i follow? can you explain a little more?

It’s the same piece of code you’re currently talking about

3pc

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Your target pitch value like this:

(i build up on the solution from ClockworkOcean)

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Thank you guys so much. Really appreciate you taking time out of your day for the help!