Hello,
I have a problem with my character skeleton/skmesh, the root is rotated by 90 degrees in previews (but not when I make the character BP for some reason),
that creates me problems with the new auto retarget feature and i’m afraid it may creates me more problems in the future,
I thought of just modifying the root rotation in the skeleton editor but the modifications dont apply,
does anyone have an idea on how to fix that WITHOUT reimporting the meshes (it was a mess to do because it comes from DAZ and the export only works in 4.4 unreal, so i had to import then migrate the whole think and remake all the materials)
Thanks in advance.