How can I make my characters body grow(strech). Imagine single dot and by moving char u get a line.
Hi @Fajber, it seems you want the character’s body to stretch in a specific direction rather than scale uniformly. Two things come to mind.
Bone Scaling (Runtime Skeletal Control)
- If your character uses a skeleton (Skeletal Mesh), you can apply per-bone scaling using an Anim Blueprint.
- Use a
Transform (Modify) Bone
node to scale specific bones (like the spine or torso) based on movement or gameplay variables. - This gives you precise control over what stretches and how much.
Morph Targets (if sculpted deformations are needed)
- You can import morph targets (blend shapes) from a DCC tool like Blender or Maya.
- Then, drive these using a variable in your Blueprint.
- This is best if you want the stretching to look organic.
If you’re still facing challenges or have new questions, feel free to share.