Char Body Growth

How can I make my characters body grow(strech). Imagine single dot and by moving char u get a line.

Hi @Fajber, it seems you want the character’s body to stretch in a specific direction rather than scale uniformly. Two things come to mind.

Bone Scaling (Runtime Skeletal Control)

  • If your character uses a skeleton (Skeletal Mesh), you can apply per-bone scaling using an Anim Blueprint.
  • Use a Transform (Modify) Bone node to scale specific bones (like the spine or torso) based on movement or gameplay variables.
  • This gives you precise control over what stretches and how much.

Morph Targets (if sculpted deformations are needed)

  • You can import morph targets (blend shapes) from a DCC tool like Blender or Maya.
  • Then, drive these using a variable in your Blueprint.
  • This is best if you want the stretching to look organic.

If you’re still facing challenges or have new questions, feel free to share.