Hi, I’m working on my own horror game and would like to have my game divided into chapters - similar to Visage. I already have the designs for the chapters etc. ready, but I don’t know how to implement it via Unreal Engine (I’m using 4.27)
You’re limiting the help you’ll get by referring to an Indie Game with no posted video/visual references. So, for me to understand what you’re saying, I’d need to scrub playthroughs of the game, and that’s VERY time-consuming.
The player picks up an item to start a chapter - e.g. an item important to the character the chapter is about. The information that the player has picked up the item to start the chapter and a dialogue asking if they want to start the chapter is displayed.
If the player wants to start the chapter, he clicks a button and a new chapter will start, for which the player will get, for example, an achievement or something