ChaosWheeledVehicle Component Thrusters broken at 60km from world Origin..

Good day all. I am having trouble with a ship blueprint I am making. it uses the wheeled vehicle component to make use of the thruster and aerofoils within it. everything is working great closer to 0.0.0 map origin but around 50km out as soon as I land my ship it just slides off in a direction and nothing I have tried has worked to stop this.
Like I said its fine closer to the middle of the map. If I remove the thruster from the component settings it does not slide around. only when a thruster is added.

I even tried adding thruster with zero thrust and still does this. any solution or idea why this is happening? please help tank you.

Probably due to floating point errors. The further you are from 0,0,0 the worse float interpretation will get.

You could try using world partition to leverage 64 bit floating points for positions.

Hi and thanks. Yeah the world is already partioned. Like i said everything else works fine. Even a wheeled jeep at that range is perfect. Its just this thruster component that is causing this.

With the double floats 60km isnt that far tbh. Might be a bug then with the thruster within the wheeled component.

Perhaps the thruster components have a bug where world floats are reduced to 32 bit

Yeah your most likely right. Thanks. Is there a way to deactivate the movements component? I tested trying with Deactivate node and it does stop it for a second then just reactivates. And carries on sliding.

I had a line trace deactivate the movement component when the ship landed and reactive on the throttle press as a cheap work around for now. But the dam thing just doesnt want to stay decatived.