ChaosMover on a MovingPlatform

ChaosMover Pawn On a MovingPlatform will swipe.
SwipeImage

I commented out this line of code, and the behavior seems to be correct. Does this pose any potential problems?
FixedImage

void UChaosWalkingMode::GenerateMove_Implementation(const FMoverTickStartData& StartState, const FMoverTimeStep& TimeStep, FProposedMove& OutProposedMove) const
{
	//...

	UMoverBlackboard* SimBlackboard = Simulation->GetBlackboard_Mutable();
	FFloorCheckResult LastFloorResult;
	FVector MovementNormal;
	FVector LocalGroundVelocity = FVector::ZeroVector;
	if (SimBlackboard && SimBlackboard->TryGet(CommonBlackboard::LastFloorResult, LastFloorResult) && LastFloorResult.IsWalkableFloor())
	{
		MovementNormal = LastFloorResult.HitResult.ImpactNormal;
      
 /***Here I commented out this line 
		LocalGroundVelocity = UChaosGroundMovementUtils::ComputeLocalGroundVelocity_Internal(StartingSyncState->GetLocation_WorldSpace(), LastFloorResult);
*/
	}
	else
	{
		MovementNormal = UpDirection;
	}

    //...