I’m trying to extend the ChaosFlesh plugin to allow for some more options when exporting a static mesh from the simulation. I’ve tried pretty hard digging into the source code, but am having trouble understanding where the Flesh Visualization Component comes from, where the Create StaticMesh command and connected code would be, or what method I could use to track some of those editor-side buttons down in the first place. Where do I look to, say, add more buttons along side that one or change how the data is exported? (Not as in how do I, but where do I find the appropriate code already relating to what is already there).