Following the offical example, I was able to perform Muscle simulations and train the GeometryCache data into Skin Using MLDeformer. However, after I switched to my own assets, the TrainModel buttion in MLDeformer was unclickable, as shown in the image. Ultimately, I discovered an Official Skin_FIX_Blend Assets, which I suspect was used for topology an vertex repair of the Fat or Muscle Assets.
How can I create an asset that meets the requirements?
