ChaosCacheManager doesn’t record simulation of a Chaos Geometry Collection with a non-default Damage Threshold properly
As explained in this video
This is massive as changing the damage threshold is pivotal to the use of Chaos Fractures
I’m running into that exact problem !!
What’s the solution ?
Well there’s no solution, it’s a bug, the only way out is to not modify the Damage Threshold of your Geometry Collections, but that’s not a solution, it’s terrible
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