I’m familiar with the chaos wheeled vehicle system and can reliably import and rig a mesh to the point of having a functioning vehicle with keyboard inputs, controller inputs, and mouselook. However, the “Set Steering Input” method, while saying it accepts a “[range -1 to 1]”, only makes use of values ranging [-0.1 to 0.1]. This means we have to manually multiply the input by 0.1 to use the full range of an input axis.
Is this the intended use? Am I missing something?
Edit: Steering input magnitude seems to be applied at low speed and capped to 0.1 (possibly less) at top speed, implying that the class is using a steering curve. However, when I manually set the steering curve to be a flat 1.0 across all speeds, the 0.1 steering input cap persists at high speed. Is there a steer-vs-speed curve being applied beyond what we can input in the “Steering Curve” box?