Hi all, I advance in my game, I succeed to make a lot of thing and now I want to really take a turn with other thinks as unreal manequin, I would to use some cartoon tanks that I bought on epic store but that don’t work as I would and the guys that do it do not really know how it work in direct control.
I do and redo many hours this but nothing to do ! the tank do not advance. The front rear turn, when I give power the tire play the advance animation but the pawn stay in place. We can see that they are a little in the ground, I make a lot of try before the vehicule was bouncing. Now is still and respond to the controls but do not advance in the world
If someone can help me, I already try chapgpt and mistral but nothing helps
I put it in kinematic because they did to do it in the tutorial
That change nothing but thank you a lot to try to help me ^^
If I change the root to kinematic the tank are no more in the ground but nothing more happens, the wheel do not turn. In default or simulated this work but in every case the tank do not make any world movement.
I just see another tutorials that do not use the chaos wheeledVehicule movement, perhaps it’s that the problems ! my wheel are setted in the chaos movement. I will check that hope this is ! thank you a lot.
Was not the solution, nothing different if I delete the chaoswheeled…
Do you understand why my tank is in the ground ^^’
Is it normal to have a torque curve that have in Y only the max at 1.0 for 3600 in X ? I found this curious not ? but I see all tutorials same at this point.
I try with another mesh with the exact same setup from tutorial and in this case that work.
What can be false in the mesh of the cartoon tank to not advance in the world, the direction look be good but not the advance or backward ?