Just to update this; the wheels seem to collide fine now that I’ve switched the sweep chape to Spherecast but now I’m just back to square one and my vehicle doesn’t move. In the attached video you can see the system in which the player is attached to the seat and collision is disabled, before the player controller possesses the vehicle to allow for direct inputs while simply moving the vehicle’s camera to the point where the player’s FPS camera is.
I’ve also included my physics assets and my wheel assets.
Here is a video to show exactly what the problem is.