Chaos Vehicle's Wheels Don't Collide With The Ground

Hi. I’ve been working for three full days trying to set up a working vehicle in Unreal Engine 5.3. I’d be lying if I said I wasn’t on the verge of pulling my hair out, but I’m trying to keep it together and not scrap the idea entirely just because of the engine being janky.

My problem is simple. My vehicle doesn’t work; the wheels don’t collide with the floor, yet the physics asset looks good and even identically set up to the SportsCar template’s. My vehicle’s wheel setup points to specific wheel blueprints I’ve already made. There is a torque curve set and everything. The problem happens when I spawn the vehicle in and possess it; it doesn’t drive at all, and the wheels just clip into the ground once the vehicle lands.

I’ve made sure to:
Parent all the wheel joints directly to the root
Point their axis in the appropriate direction
Supply the Wheel Setups with each corresponding bone name
Set the unit scale to 0.01 and scale the object up 100 times

Technically speaking my Vehicle was in a more playable state last night. At least last night the wheels actually steered and collided with the floor, my problem was that it didn’t drive. So I tried to make my vehicle more like the ones included in the template, by making its parent the Wheeled Vehicle Pawn and adjusting everything accordingly, but now it’s completely screwed and I cannot for the life of me figure anything out. Any forum I check tells me the same things I’ve already tried and I just CANT. FIGURE. THESE. VEHICLES OUT.

Please… Somebody help me with this.

Just to update this; the wheels seem to collide fine now that I’ve switched the sweep chape to Spherecast but now I’m just back to square one and my vehicle doesn’t move. In the attached video you can see the system in which the player is attached to the seat and collision is disabled, before the player controller possesses the vehicle to allow for direct inputs while simply moving the vehicle’s camera to the point where the player’s FPS camera is.

I’ve also included my physics assets and my wheel assets.
Here is a video to show exactly what the problem is.