Ok as it has been stated afaik there are no short-cuts or big red buttons that make a perfect vehicle, for those that have been around a long time you’ll notice that a lot of the varibles have been carried over from physx, and also a alot have been added, the biggist issue i think is that 99% of the ue4/5 users haven’t a clue what the varibles do and what they are used for. Being an ex-vehicle mechanic most of this names do mean something to me but you really need the knowledge of a vehicle engineer/designer to really understand.
For both Engine versions there are ‘Wheeled Vehicle’ templates which give you a decent starting point.
1 Like