I’m using Chaos Vehicle Physics (Unreal 5.3) and my vehicles refuse use their own transmission setup variables (gear ratios, etc).
Each vehicle is a child blueprint which inherits a Vehicle Movement Component from a shared parent. All variables in the Vehicle Movement Component work and update just fine - the vehicles are happy to use their own unique wheel setups, mechanical setups, differential setups and so forth as defined in their child Vehicle Movement Components. Except the transmission setup gets ignored for the parent’s variables.
I’m not overriding this in blueprints or defining it anywhere else, so I’m unsure of why this might be. The component is set to ‘Editable When Inherited’.
Any help is highly appreciated, thank you for your time and any possible suggestions.