I’m not sure if this is intended or a glitch, but the yaw input still works in the air. I don’t see any way to disable this or detect if the vehicle is in the air.
I want to be able to input yaw only on the ground. How can I do this?
You could detect when the wheels (don’t) touch the ground:
Run a loop for all wheels, the inContact
bool should work for this.
This doesn’t seem efficient for my vehicle with many wheels…
Is there a way to disable yaw in the air? This is Chaos “Wheeled Vehicle” Movement, so there should be input on the wheels. Why does it move in the air? Am I missing some setting?
Especially that you mentioned a dozen wheels in another thread.
Is there a way to disable yaw in the air?
I have not worked much with chaos vehicles, but when I run the vehicle template, they cannot turn in the air. Have a look at the setup there.
OK. I’ll look into it a bit more about Chaos Vehicle. Anyway, thanks for the answering.