Hi everyone,
I’m struggling with a Chaos Vehicle setup in unreal engine 5.6. No matter what I change, the wheels keep clipping into the ground, and the vehicle immediately tips over to the side, like in the picture.
What I’ve already tried:
in Blender:
- Applied all transforms (Scale is 1.0).
- Bone Orientation: Wheel bones are placed at the center of the meshes. Local X points forward, Local Z points up, and the bone tip (Y) points outward/sideways.
- Root bone is at 0,0,0.
- Origins of the wheels are at the geometry, the origin of the body is at 0,0,0
in Unreal engine:
- In the Physics Asset, I’ve generated sphere collision bodies for each wheel bone, while the main body uses a box collider.
- Adjusting the wheel radius has no effect on the clipping issue, it only changes the visual offset of the car from the ground
- tried to disable the wheel collisions (no change)
Does anybody have an idea, what is the problem here? Thank you for your help!
