Hi, so no matter what value I put it doesn’t seem to affect anything, like I can put 0.01 to 100+ it’s not doing anything, can someone explain if this setting has any effect on wheel behavior/collision ?
Wheel radius working just fine and you can see the difference.
and then that ‘Radius’ float was used for some line traces. I wonder if someone has confused Wheel Width (How fat a tire is, as in length of contact patch) with how wide a rim is.
In a block of commented-out code for calculating WheelDimensions
I realize that isn’t particularly helpful, but hopefully it can unlock some new ways on our paths to grokking Chaos Vehicles.
Thank you for responding.
I’ve been looking in that section as well, from my understanding they use a line trace or a sphere trace which you can’t really incorporate radius and width as the same time.
You can select what to go for in the ChaosVehiclewheel class, I don’t think shape cast is used though.
Here’s the result when using a simple ray cast trace, you can see the issue with the wheel on the right, from a line trace perspective everything is good.
I want to correct one thing about sphere trace, this is mainly the issue you would face with a sphere cast, since the sphere sticks out more to the sides the wheels will hit the curb when driving near it even though it shouldn’t in regality.