Chaos Vehicle Wheel Physics Acting Up

Hey All,

I’m in the process of developing a vehicle combat system for a game and was recommended to try out the Chaos Vehicle plugin. After a couple tutorials, I managed to get a very basic custom blender model to work relatively well. However, I noticed when I repeat the exact same process with another model I had built a while ago, it ends up sticking up in the air like you see in the pictures.

Now this is really odd for me, and I’ve been trying to wrap my head around why this might be happening. I even tried rebuilding the asset in blender from scratch using the exact same blender settings and no bueno.

Would really appreciate if anyone might be able to point me in a direction I might not have thought about.

P.S. I’m using the exact same chaos wheel blueprints for both vehicles, and have simply reduced the wheel radius down to match the scale of Car3. Despite this, Car2 still performs just fine while Car3 still sticks its head in the air. Even at numbers as low as 10 for radius, the Car3 actor still sticks its nose up.

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