Chaos Vehicle: Wheel Detecting Ground Upside down?

I suspect this might have something to do with this setting in the wheels blueprint

I took the default sports car and set the wheel radius to some ridiculous value, and as long as this setting is set to raycast than the wheel radius has no effect when the car is dropped to the floor when its flipped. If its set to sphere/shape cast than the radius does have an effect because the trace is going to the floor even when the car is flipped.