Hi everyone,
I’m experimenting with Chaos Vehicles in UE5, but i have a big problem.
- I have a truck (Chaos Vehicle Pawn).
- I have a trailer (also set up as a Chaos Vehicle).
- I connect them with a Physics Constraint (like a hitch).
When the truck and trailer are separate, they both collide with the world correctly.
But when I attach the trailer to the truck using the constraint, the trailer can be dragged through static meshes (like walls) when the truck pushes backward.
It looks like the constraint forces the trailer to follow the truck, ignoring world collisions.
I’ve tried every possible solution:
Enabling CCD on both truck and trailer meshes, adjusting mass for both, check collisions…
But the problem is still there: the trailer gets pulled through obstacles instead of stopping.
I’m attaching a video of me hooking up the trailer and trying to push it against the wall. As you can see, it goes right through the wall, even though it somehow detects the collision. When I press the release button (and therefore releases the physical constraint), the trailer detects the collision and moves.
Please, can you help me?
Thanks in advance!