I’m trying to convert a motorcycle model I purchased from Fab into a working vehicle using Unreal Engine’s Chaos Vehicle system and the Vehicle Template as a starting point.
The original asset is a rigged vehicle, and I’ve modified it to function as a motorcycle by removing two of the wheels from the setup. I’ve gone through the skeleton, wheel bones, physics asset, wheel blueprints, and vehicle configuration multiple times, and everything appears to be configured correctly from what I can tell.
However, I’m running into two major issues
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The motorcycle constantly sinks into the ground when spawned or when simulation starts.
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When I try to accelerate, the rear wheel doesn’t rotate normally. Instead, it spins like a coin on its side (rotating around the wrong axis) rather than driving the bike forward.
I’m wondering if there are motorcycle-specific considerations when adapting a 4-wheel Chaos Vehicle setup to a 2-wheel vehicle, or if there are common issues with wheel bone orientation, suspension setup, or collision that could cause these symptoms.
I’ve only been using Unreal Engine for a couple of weeks now so any help would be greatly appreciated.




