Chaos vehicle skid for client

Hello everyone. In UE5.3 I created a client server game with chaos vehicles. Everything works perfectly except for one problem. On the server side when you drive a car it runs very well and holds the road very well in the turns. On the customer side, the same car does not hold the road very well in turns. even in a straight line if you turn the wheel a little the car starts to skid. It is exactly the same car as for the server. the friction settings and all the settings are already programmed in the editor before the game. Do you know where the problem could come from?

2nd question:
When a client moves the car, I understand that the inputs are sent to the server and it is the server that updates the movement of the car to the clients. Is it possible that it is the client which replicates its own movements to the server so that the behavior is cleaner on the client side?

thank you