Chaos Vehicle - Possessing pawn loses momentum.

Hi all! I once again come to you brilliant people for advice!

I am working on a prototype where the player can swap between two different pawns, a standard bi-pedal character and a vehicle based on the wheeled character pawn.

The issue is pretty straightforward:

The vehicle is set up in such a way, that it will have momentum before the player possesses it. The issue however is the moment of possession, all momentum is lost as demonstrated in this video.

After having had a look around the forums, I understand that this is by design and that the apparent way of getting around this is by snapshotting the pawn’s velocity right before possession and then assigning that value after possession.

While I grasp this idea in concept, I have been unable to actually achieve it.

When I drag out from Vehicle Movement Component, there is a node called “Get Velocity” but this value never actually seems to have an effect.

I assume this is because the chaos vehicle has an engine value that also needs to be set?

I hope some of you smart people might be able to assist.

I also tried to get the angular

TL:DR
When possessing a vehicle pawn, the vehicle pawn should retain its current momentum and continue with it.

Sorry for late reply.
I am trying to make a similar system and bumped into the same problem.

Here is a fix: https://forums.unrealengine.com/t/chaos-vehicle-stops-resets-when-re-possessed-while-moving/627253

Use the Actor Velocity and Physics Angular Velocity.

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