Chaos Vehicle physics bug, UE 5.4.4

Hi!
I don’t know if someone ever faced such an issue.

I’m trying to set up Chaos Vehicle and watched various different vids and read some official Unreal documentation.
I’m sure that the car setup is done properly (rigged in Blender with the proper bone hierarchy and transform, has skeleton, skeletal mesh and physics asset, has wheels setup and so on) but when I’m turning on “enable physics” for the mesh, it’s just start to jump around with broken mesh.
Tried to change different settings everywhere but nothing is helping.

Fixed by editing physics asset.
By default Unreal created physics shapes for all of the bones (wheels, trunk, body, etc.) but only the wheels and body are enough for proper work.