I’m using UE5’s Chaos vehicle system and getting an error that the “Set Drive Torque” node can’t connect to my Vehicle Movement Component, even though the Blueprint Component Class calls it a “ChaosWheeledVehicleMovementComponent.” It looks like there’s a mismatch between the node’s expected class and the actual class of my Vehicle Movement Component, and I’m trying to figure out why. Ill proved a screenshot to show what i mean: The red is cirkled around the error message, and the green is cirkled arounf the Component Class which seems to suggest that the object is a “ChaosWheeledVehicleMovementComponent.”
I just ran into this same issue when testing chaos vehicles. What is the parent class of your actor with the Vehicle Movement Component?
In my case, I had followed the vehicle template project and started with an actor w/parent class of Wheeled Vehicle Pawn but it wouldn’t allow access Set Drive Torque and other related functions, just as you experienced.
Creating a new actor w/ Pawn parent class then, adding a ChaosWheeledVehicleMovement component worked.